The top 10 most annoying aspects of Far Cry 2
I’ve played Far Cry 2 a bit more since the last time I wrote about it, and naturally, greater familiarity with a subject begets more things to say about it to a blogger. I’m still enjoying the game quite a bit and don’t anticipate stopping playing it soon; it’s just not quite as great as most of the major review outlets seem to think. In particular, the game has some annoying aspects that can really hinder enjoyment of the game. Here are the top ten annoying aspects of Far Cry 2:
10. Everyone’s out to kill you. Any time you are outside of the game’s one main city, the first, last, and only thing you should do upon coming across any other person, regardless of whether they’re driving in a military jeep, civilian coupe, or are simply on foot, is to immediately kill them, because given half a chance that’s exactly what they’ll do to you. Far Cry 2 borrows a lot of its gameplay from the pioneer sandbox game Grand Theft Auto, except that it removes pretty much every non-combat element of interaction with the NPCs that litter the world. Imagine Grand Theft Auto where you’re always stuck on a six star wanted level and the only other characters in the game are police, and you get the general idea.
9. Having to schlep across the whole map repeatedly. The game world in Far Cry 2 is big. Too big, some might say (me included). Destinations are spread pretty far apart, with only jungle/desert trails between them livened up with the occasional guard post encounter/diamond tracking. As a result, you’ll have to schlep across the game world a lot. It gets repetitive pretty quickly, and it’s not a lot of fun because the driving isn’t particularly enjoyable. Thankfully, there are bus depots scattered around the map; there just aren’t nearly enough of them.
8. Lack of jogging. Your character in Far Cry 2 only has two movement speeds: walking and sprinting. Since the game world is so big, you frequently have long distances to travel. The game is (thankfully) laden with vehicles that can be stolen at every destination, but when you overturn your vehicle in the middle of nowhere while trying to read your map (which happens surprisingly often), you have to head out on foot to the nearest beacon of civilization. Unfortunately, traveling on foot is slow and annoying, because your character will sprint for about five seconds, then pant while walking for about five seconds, then repeat ad infinitum. It’d be useful if your character could travel at a sustained speed between walking and sprinting for long distance travel — like, say, jogging. Oh, and you can’t sidestep while sprinting, and good luck if you’re trying to get anywhere on the bottom of your map, because you can’t see it while moving.
7. Guard posts that respawn instantly. Let’s face it, guard posts just aren’t very interesting. They’re only manned by a couple of NPCs, so they’re not much of a challenge. I usually just drive my jeep within forty feet of them, switch to the mounted turret, and mow them all down while they stand there staring blankly and uncomprehendingly, somehow having failed to notice me approaching. It’s more chore than fun, but I have to do it every time I come across an inhabited guard post, because trying to drive around one frequently leads to vehicle damage, vehicular chases, and/or death. And the absolute worst part about it is that every guard post is pretty much always inhabited, even if you just cleared it five minutes earlier. The game simply doesn’t save state very well. Clear out a guard post on the way to talk to a buddy to pick up a mission? It’ll be full again coming back the other way, even though you just passed it minutes prior. On the plus side, guard posts just about guarantee that you’ll never run low on ammunition, grenades, or HP syringes, because the supplies are restocked just as often as the ineffectual guards.
6. Vehicles getting stuck on terrain. Vehicles can get stuck on terrain pretty easily, especially when you aren’t paying attention (like when looking at your map to figure out where the eff you’re going). It’s not so much that the game is buggy as it is that the terrain is very uneven, and it’s easy to wedge your vehicle between a small cliff and, say, a rock or a tree. There’s no way to try to dislodge your vehicle either, so you’re going to have to get out and walk the rest of the way on foot. I hope your game character needs exercise, because Murphy’s Law naturally dictates that you will always get your vehicle stuck at a maximal distance from all surrounding inhabited areas.
5. You getting stuck on terrain. The collision model in the game is slightly off-kilter, or, shall we say, very unforgiving. You’ll routinely get stuck on tree roots that aren’t more than a few inches high because you forgot to press the jump button. Or you’ll get stuck between a rock or a tree and a small incline. Naturally it happens most often during combat when you’re trying to run for cover. More of my deaths can be attributed to the terrain than to anything else, so it’s not an exaggeration to say that the terrain is the number one enemy in the game. And just give up on the idea of ever going through a fence, even if it has a huge gaping hole in it that should easily fit a person.
4. Buddies. Why do my buddies always insist I drive all the way across the map to meet them in person for a mission briefing when they could’ve just as easily done it over the phone? Do they need physical intimacy that badly? And why do they always assume that I exist for no reason other than to help them fight their way out of whatever incredibly dangerous, contrived situation they’ve gotten themselves into this time, and for very little reward? It’s easier to just ignore or kill all of your buddies and do whatever you want to do. Far Cry 2 teaches you that you don’t need friends, because friends are annoying.
3. Controls. The controls in Far Cry 2 simply aren’t very good. The blame for this rests firmly with consoles, which don’t have nearly as many buttons to work with. Instead of having a button to bring up your monocular, you have to open up the map, then hold down the right mouse button. The H key is overloaded to taking malaria medication, stabilizing wounds, and taking HP injections, so it doesn’t always do what you might want it to. The R button is overloaded to both reloading and fixing jams. There’s no way to go prone (a feature generally seen on PC FPSs but not console FPSs), and there isn’t even a fire mode selector. That’s right, your automatic weapons can only ever fire on fully automatic, which makes getting headshots hard. The only excuse is that consoles simply lacked enough buttons to be able to have the full range of actions, so they didn’t even bother programming in the functionality for the PC version.
2. Only one mission at a time. Far Cry 2 has a lot of missions in it, and you need to beat a lot of missions to progress through the game. It’s so unfortunate, then, that you can only accept one mission at a time — in comparison with, say, World of Warcraft, which last I checked allows twenty active quests. This is especially annoying because most of the missions are given out in the centers of civilization but involve targets way out in the wilderness. As a result, you’ll be doing a lot of unnecessary, repetitive traveling to and from the city for no reason other than to speak with a mission giver for a minute.
1. Malaria. You’re infected with malaria at the very beginning of the game. Every so often at random intervals thereafter you’ll get a malaria flashback (which happens to look much like what I imagine an LSD flashback would), which you then immediately press H to instantly cure by taking a malaria pill. Except that you can run out of malaria pills, so you have to go on more missions every so often to get more of them. Whose brilliant idea was this? It’s as if some game designer wanted to drill it into our heads that malaria sucks and that Africa is full of it, as if we didn’t already know. The only game mechanic I can think of that’s more annoying and contrived is the quick time event.
So that’s my top ten most annoying aspects of Far Cry 2. If you think I missed anything, or that I got something completely and hopelessly wrong, I imagine you’ll love to let me know about it oh so gently in the comments below.
October 28th, 2008 at 1:25 am
“So that’s my top ten most annoying aspects of Far Cry 2. If you think I missed anything, or that I got something completely and hopelessly wrong, I imagine you’ll love to let me know about it oh so gently in the comments below.”
Actually, no, I think you got it spot on.
October 28th, 2008 at 4:46 am
The Malaria makes sense as of right now (granted I am only 20% complete) . Its the designers way of having an open world game but forcing you to continue the plot.
You are spot on with the controls and no ability to do multiple quests. Where I disagree is over the size of the map. I think the map size is awesome and all that ground to explore is a great aspect of the game. However, they took that big map and decided that every quest should be on the opposite side of where you are. Every convoy, assassination, and main quest, has been as far away from my location as possible. Now just based off of probability shouldn’t one of them be near by? They took the huge world and rubbed it in our faces and with that hurt the game.
Also, for fuck sakes, make this game co-op and you have yourself an awesome, awesome game. All my complaints be damned if I could be raiding a village with a buddy.
October 28th, 2008 at 10:08 am
I did lucky last night and had a mission that was basically directly where I was. I was doing the weapon unlocking missions. The first three had me trudge across the entire map (to the point where I just chose to take a bus instead), but the fourth convoy I had to destroy was very close to the northern weapons dealer where I got the quest. It played out exactly like this: I got the mission, went outside and groaned while opening the map because I assumed it was going to be far away, except the red mark was very close to me and coming my way! So I simply stood on the road, pressed Quicksave, waited for the convoy to come my way, then took out my target on the first shot with a rocket-propelled grenade. It was sweet. Elapsed time from mission acceptance to mission completion? Less than one second.
And yeah, the ability to Quicksave is probably the best feature of the PC version versus the console versions. It really keeps down the annoyance factor. Specifically, in the above situation, if I hadn’t managed to kill the convoy on the pass, rather than wait minutes for it to come around again or try vainly to chase it down, I simply would’ve pressed Quickload and tried again.
Coop would be awesome, but the braindead AI would be completely unable to handle being attacked from multiple sides. As it is now it can’t even cope with attack by a single enemy. Just yesterday, I wiped out an entire sea fortress from 100 meters while standing in a fan boat (with the sniper rifle, naturally). I didn’t even take any health damage.
Speaking of sniper rifles, they’re about as accurate as you can aim, which on PC when using a mouse, is about 100%. I can see them being more fair on consoles, where aiming with the joystick is pretty tricky, but they’re just way overpowered on the PC version. Some kind of aim sway (and definitely decreased accuracy while standing) would’ve helped, because as it is right now, I don’t foresee the need to use anything but a sniper rifle and the MAC-10.
October 28th, 2008 at 3:17 pm
And holy mother of God, I completely forgot to mention the atrocious Digital Restrictions Management that Far Cry 2 shipped with. That should’ve ranked #1, easily. Although malaria is pretty indistinguishable from DRM, now that I think about it.
October 28th, 2008 at 6:28 pm
#2 makes perfect sense. They marketed the game as having 40 hours of gameplay in it. Forcing pointless grind/travel on players does exactly as it’s intended — driving up time spent playing. D:
October 28th, 2008 at 7:55 pm
Yeah, Pretty much agree with you there… It’s the endless trying to find out where your going, While having some random NPC or other either trying to run you off the road, Shooting at you or generaly otherwise getting on your wick, The fact the safehouses don’t let you stock up on Ammo in the early stages is a pain, Considering by the time you have actually gotten to your mission you are lucky to have any left by the time you’ve killed a hundred and one identical NPC’s that have tried to get you on the way…. They should maybe have taken a leaf out of the GTA book, and let you dial a cab, or one of your so-called buddies to give you a lift? I think they could maybe have made the AI a little more convincing by maybe making it a bit more tricky for them to know who you were or why you were there - GTA wanted level 6 basicly somes it up to be honest. What was ment to be an addrenilin fueled rush just turns into repetative annoyance way to fast… They created a great looking world, But totaly fucked up the inhabitants. The dialog is totaly rubbish too - Just sounds like dialed in voice actors reading off their lines, Really missed a trick there I feel… Mind you I have been splitting my gaming time between Fable 2 and this, And to be honest the dialog in Fable II as well as the sence of involvement with the plot really make farcry II look wooden at best.
In shot - Sweet world, Crap AI - Frustrating to get between missions - Loads of good ideas poorly programmed.
October 28th, 2008 at 8:15 pm
VERY GOOD TOP 10 reason
Also may I add FIX the PS3 game issues, seems like everybody is stuck at one point in the game and can’t interact with a specific required NPC
October 28th, 2008 at 8:39 pm
I honestly can’t understand the point of the safehouses in the PC version. Maybe they make sense in the console versions if those are the only places to save, but I never even go near them on the PC. My save is the F5 button. Heck, I don’t even have to enter a menu. And because the F5 button is convenient, I press it a lot, and since Far Cry 2 makes no distinction between regular save and “quicksave”, I now have hundreds of saves (one every couple minutes, at least), and the Load menu takes many seconds just to pull up the list of saved games. So I don’t use the Load menu either; thank God for the Continue function.
The safehouses would actually be cool if they allowed you to time-lapse travel between them. Think of it like the bus, except more useful.
October 28th, 2008 at 8:41 pm
And another thing to add to the list: Why is it named Far Cry 2 when it really has nothing to do with Far Cry 1? That’s why you see Grokmoo and I comparing it to Crysis so much. Crysis is much more of a sequel to Far Cry 1 than Far Cry 2 ever will be.
October 28th, 2008 at 11:26 pm
Crysis = Crytek, Far Cry = Ubisoft + Cryengine 1, Far Cry 2 = Ubisoft + Dunia. Hence why Crysis cant be a sequel, its done by a different company, the only similarity is the engine/setting. I agree with 99% of your issues with Far Cry 2, personally I would be ok with the repeated fights at guard posts/similar missions/shitty dialogue, if only for the fact that the computer could actually kill me…Other than running me over the odd time they fail. They always turn towards where the bullet HIT rather than where the muzzle flash came from. Its like no matter what gun you use or how loud it is, it may as well have a silencer on it.
October 28th, 2008 at 11:34 pm
Aw man, I didn’t realize it uses a completely different game engine. No wonder not nearly as many things are destructible as I wished they were (like in Crysis). In Crysis, when you’re manning a machine gun and your enemies hide behind trees, you can make the trees “get out of the way”. In Far Cry 2, it turns into a stand-off.
Also, I haven’t yet mentioned this, but the AI in Far Cry 2 really is quite bad. I didn’t think to mention it because it’s pretty much terrible in every game. Creating better graphics has turned out to be child’s play compared to writing a good AI. I think the first game that has really good, emergent AI will prove to be a huge hit, and well worth hiring AI researchers to create (as far as I understand it, the whole gaming industry basically just wings it at the moment).
October 29th, 2008 at 12:09 am
Yeah, it can’t even be called a “spiritual successor” to the original Far Cry. The only similarities between the two games is the title. The original Far Cry raised the bar in certain respects and garnered a lot of attention for it. It’s not hard to see that Ubisoft is just looking to cash in on that brand recognition. It wouldn’t make sense for Ubisoft to call it “African Mercenary Assault Adventure” or something like that since no one would buy it and it would quickly fade into obscurity (i.e. bargin bin trash).
One thing I would add to your list that I don’t feel was really covered is how buggy the game is. All the items you listed are all great critiques on the gameplay, but the game is still playable (note: playable and enjoyable are most likely mutually exclusive). This sort of release-and-patch-later practice has become the norm, unfortunately, but I can’t remember the last time I played a game that was buggy enough to contain showstoppers. I’m one of those unlucky bastards that’s stuck at a certain point in the game (27% with only an APR mission available to choose from and nothing but closed doors in my face). This sort of crap should have never made it past QA. I don’t even feel like starting over to go through all the tedium since there’s no guarantee it won’t happen again. And I’ve already restarted once before. It’s probably getting shelved until they roll out some patches.
The thing about the guard posts that really annoys me is that there is no good reason for me to enage them beyond the inital scouting (I hope there’s a reason for it) and search for any diamond cases. It’s a total waste of time and a tedious filler activity with absolutely zero rewards. I started asking myself “WTF am I even fighting these guys?”
Regarding the buddy missions, I realized it entered into the realm of the absurd when I was asked to retrieve some special dope for Warren after busting him out of captivity. Why am I being sent to OCG to nab some of their grass so Warren can get high? The buddy missions, for the most part, are totally stupid and meaningless, with no real reward for the effort. “Get your personal belongings yourself, buddy!” When you break it down, the entire game is like this. There’s no real involvement in the story because there really isn’t one. It’s just a series of seek and/or destroy missions within a relatively pretty landscape.
Anyway, I’m beginning to rant. I think I’ll go play Dead Space. Maybe that will turn out to be money well spent.
October 29th, 2008 at 9:42 am
I can’t believe this comments. Far Cry 2 is utterly absorbing. I fucking love it. Its the fucking best cunting game I’ve ever played. Fuck you all.
October 29th, 2008 at 10:46 am
And here we have the voice of reason from the pro-Far Cry 2 crowd. Thanks for keeping us intellectually honest.
October 29th, 2008 at 11:26 am
[...] Recent Comments The top 10 most annoying aspects of Far Cry 2 [...]
October 29th, 2008 at 5:58 pm
Not a bug, but damage system is too old school. 2 shotguns shells at point blank and they continue firing like nothing happened. They only bend over for like half a second. Same thing with machine guns assault rifle pistol etc. The only effective weapons are sniper rifles and the grenade launcher.
October 29th, 2008 at 6:18 pm
Yuri: That’s why my main load-out is a sniper rifle and an automatic pistol. I play that way not because it’s the most effective, but because it’s the least frustrating. And yeah, I definitely use a rocket launcher in the special slot, because the machine guns are atrocious. They’re so inaccurate and they do so little damage they’re rather useless. And after the sniper rifle, my most-used weapon is the mounted machine gun in the jeep, which makes up for bad damage with unlimited firing potential. It’s so infuriating how little damage it seems to do, but at least it fires at a fast rate, and if you fire it in short, controlled bursts, it’ll take down enemies pretty quickly.
Only problem with that is how enemies start routinely carrying RPGs on the second map. Then you really have no choice but to get out and engage everyone with sniper rifles.
October 29th, 2008 at 6:25 pm
@Mary Hinge -This game is nowere near far cry 1,ubi motherfucker are fucked it up,they should leave it as it was in far cry 1,this is pure bullshit,btw I think there is many more annoying things in the game that are not mentioned here,for me it’s a average shooter no more no less,the DAMN game is way too annoying I can play it for 15min at a time MAX,coz I get frustrated every FUCKING 2 minutes
DOES ANYBODY PLAY THIS GAME FOR 2 OR 3 HOURS,I mean I usually play all game until I finished them (In one or two days)max
but this shit is so fucking annoying it’s totally unplayable ,do u agree with me?
October 30th, 2008 at 5:23 pm
when i 1st started playing the game, i thought jee this is an amzing game i mean i can explore wherever i want after an hour or so this became more boring than watching my dog scratch his ear whenhe has an itch.
The fact that the APR and UFFL are never seen fighting eachother is absolutely bull… I mean i thought these 2 campaign groups were at war so WTF is going on just sending me in to do the job for them. The only war i seem to be having is me hurling crap at the wall and deliberately dropping my 360 controler on the floor.something none of you have mentioned is when you go out of the map to the south you find a diamond, about 30meters away from this case there is a safe house. knowing that there ws a save point near me i drove further south and i faint.. when i wake my car has dissapeared. so i go to save my game like normal people do. when i try goin back to the main map… the only words that come to my head are What The Fuck is going on, i have realised you can’t go back to the main map because you keep fainting. i try and try again to get back to the map but no the fucking bug blacks me out. however, being my usual self i never give up and i tried for 2 fucking hours trying to get past this and no sucess so there for i was given 2 options use the game only for map making and onlie or start again. i chose start again and i am so bored now. my overal rating of this game 7/10 what a waste of fucking £40
sorry for the choice of my language.
October 31st, 2008 at 4:58 pm
Wow you have not played the game all the way through. So you dont know what your talking about. Their are 2 main cities, plus half a dozen other cease fire zones. When you turn your vehicle over because you cant multitask you can just press E to flip it back over. Going prone was left out on purpose, if you want to be stealthy you need to buy the camo suit. Malaria is pretty important if you finished the game. I will agree there could be more bust stations. But its supposed to be an open environment, you cant feel how huge your characters world is if it takes you 30 seconds to get everywhere. I like it because you have to learn your own short cuts, really forcing you to get to know area. I say 9/10 for the game and 1/10 for you.
November 1st, 2008 at 6:14 am
wait a moment i didnt say the game was shit. Its just like the endless travelling is the most boring part of the game. basicly i think they could improve the game alot. one point i think makes the game kinda to easy is the diamond tracker is too easy to use. instead of turning around lookig for the constant green light. i think it should just flash when your near it. kinda like how a metal detector works if that makes sense. how far through the game isit that i will come across the 2nd city and more cease fire zones.
November 2nd, 2008 at 3:58 am
i think this game does have some flaws but what it does bring to the table is alot of things that other games havent even come close to producing. like how in depth it can be. like your guns jamming from getting old to being able to fix your car. ive seen alot of unique and random things, one of the funniest being i was across this river kinda scouting out a guard post and there was a car coming across a wooden bridge (driven by a NPC) and as its coming across a jeep (driven by another NPC) comes flying around the corner toward the bridge and in a moment of pure hilarity the jeep crashes into the car sending the car threw the wooden railing and into the river below. there’s just so much to discover and see im sure i haven’t even scratched the surface.
November 2nd, 2008 at 9:15 pm
You can press E to right an overturned vehicle? Really? I didn’t even know that option was available. I tried it a couple of times at the beginning of the game assuming such a feature must be available, but after it never worked, I just gave up and always abandoned an overturned vehicle thereafter. The press E thing probably still doesn’t work for wedged vehicles though.
Yes, obviously going prone was left out on purpose by their simple act of not programming it into the game, but that doesn’t excuse its glaring omission. I did buy the camo suit, and I don’t really see what that has to do with going prone. Going prone is mostly about increased accuracy (which doesn’t matter in this game apparently, because sniper rifles are perfectly accurate even when standing) and presenting a lower profile to incoming fire, the latter of which would definitely have been helpful in many missions.
November 5th, 2008 at 10:06 pm
I will agree with you up to malaria, although running out of pills is a bad thing I quite like it because it’s the only thing that gives the story depth and an actual plot.
Something that does annoy me more than anything though, is the music. Don’t get me wrong I like the music but every time you fire a shot; it’s the same annoying song over and over again. But they have made the game so if you turn it off, everything seems a little dull.
I would also like to see both factions fighting each other and maybe less directed at you. I know they are mean’t to shot you but every single time they smell you? Obsessive.
November 7th, 2008 at 11:16 pm
i just love how all freaking npcs can see and shoot you trought every fucking structure and even a fucking rock the size of a god damn elephant
the fact that when im driving at maximum speed and a random idiot happens to be driving the same stupid car as i am can still get to me as if i was using my feets like a freaking flintstone cartoon is totaly ridiculous
also how come my gun always jam but it seems that the gun my previous dead attacker was using on me never jammed one single time after 300 bullets in my direction ?? do they have some kind of anti jam device??
im playing on the hardest difficulty but i dint think a game meant to be hard would ttotaly suppress any kind of stealth.Im hiding in a thick bush but it seems thats all my attackers knows exactly were i stand in a matter of seconds
im glad i dint pay a single fucking buck for this game cause it dont deserved to be bought
what the fuck are everybody all thinking praising this piece of shit they call a game is everyone on drugs or what?
November 11th, 2008 at 10:01 pm
You know, I didn’t really feel challenged by the game. Either I was killed completely out of the blue and had to resort to an auto-save (like every so often I’d run into an enemy driving an upgraded jeep), or they didn’t stand a chance. The free-form nature of the game really allows you to pick your battles, and so it’s just a massacre every single time. I’d take out all the enemies at a guard post from a distance using a sniper rifle or a a mounted machine gun. The machines weren’t much different; just find the correct angle to approach from, and kill all of the enemies that are somewhat mindlessly running around. They don’t do enough damage to really put you in danger.
Heck, one time I basically bypassed an entire elaborately designed sea fortress without taking a single HP of damage by sniping every enemy from a couple dozen meters out in a float boat. After I killed what I thought was the last one, I’d just wait around for awhile, and sure enough, another would come running out into the line of fire. Rinse and repeat until they well and truly stop coming out, and you have one pretty simple mission.
November 13th, 2008 at 7:09 pm
I thought this game was well good for the first hour that I played it. then i got bored, like everyone else. its all well and good to have a 50 km map but whats in it? a few houses, sum small shanty towns, and endless fields and roads and rivers. the map could be about half the size, still be fun to play on, and not annoying to traverse. also, i think quite high on the list should be the way everyone is in a bizarre rush to say whatever it is they have to say. everyone talks without any gaps between sentences, so i have to read the subltitles and ignore the animations just to know what the heck is going on. as for righting wedged vehicles, on the 360 a wedged vehicle will stay wedged, regardless of what buttons you press. the only instance i found i could move a cehicle wasa boat that had come out of water. by pressing Y i was able to push it further onto shore. fantastic….
the story was weak as well, half the time i had no idea who i was working for, because everyone hasnds you the same “go here screw them over” missions, and they both want to run their iperation the same way. they even both have a foreign douche bag sitting next to them as well.
Friends were a pain in the arse. Especially at the end. I assume i had to kill them all. one popped up and i blasted him, then lots of other people attacked me and i later found out that they were my friends. which didnt seem to make any sense to me! and my whole point of being there is to kill the jackal, when i find him, he asks me to do lots of crap and i just do it anyway?! whats that all about?
if it was worth the effort trading it back in for more money at a shop, id do it, but id only get a tenner for it so i might as well keep it just to blow stuff up…
November 14th, 2008 at 11:58 pm
YES. the terrain was suck. as you want to jump over it you have to run across the mountain to go to the other side. I think the terrain and the animals was the worst problem of the games.
November 15th, 2008 at 8:00 pm
[...] The top 10 most annoying aspects of Far Cry 2 [...]
November 27th, 2008 at 2:29 am
Don’t agree with point 6. If you managed to land your car on a big rock and no wheels touching the ground, what would you expect to happen? It’s an environmental hazard.
You can flip a rolled car with the use key.
Point 5 really shat me off, having to jump over small ledges you would easily step over…
More on point 4.. why can’t buddies man the turret, or join you on missions. It also bugged me the way they would lose your sidearm after a rescue. The whole rescue scene takes too long also - it’s novel at first, but gets irritating the third time.
Point 10 was the most disappointing. The game kind of starts off with the smell of political intrigue, so you think you can communicate with NPC, but no - they talk with their guns…
On many occasions I just wanted to pop around the corner for a bottle of milk, only to end up surrounded by 3 flaming wrecks and having to walk, though you didn’t have to wait long for either a patrol to come along, or go to the nearest safe house, bus stop or guard post, so the vehicle thing didn’t bother me that much.
I played the PC version, and it just had too many console elements, diamond searching, simplistic weapons, big chunky icons, couldn’t even be bothered to take out the save points, accuracy and reliability “upgrades”, lol, even an upgrade that allowed you to repair your car faster, simplistic inventory - (why can I carry a machine gun and rocket launcher, but not as machine gun and sniper rifle?), etc.
It’s confusing because you are given a wide variety of weapons, so you think this is going to have a serious shooter element, but then you are given a hysterically sensitive “monocle”, (they have binoculars, because there is a set on the console of the car when you are being driven to the hotel
), the sniper rifles are dead easy to use, unlimited weapons, along with networked weapon lockers, (if you are going to allow one weapon to be magically transported to every safe house, why not three or four), snipers shooting at you through clumps of trees, mortar guys able to spot you when no-one else can, (I guess UBI don’t know how artillery works, huh?). Was it just me, or did it seem like you would put 3 clips through a new weapon and it would start to jam?
Seemed like UBI couldn’t make up it’s mind how real it wanted the game to be.
Cool things like blowing out tyres should have been there.
Loved the fire, but I would have liked the wind to have been factored into the equation, so you could set a fire that would burn toward your enemies.
I’ve noticed a few bugs, one had my buddy disappear in front of my eyes after I completed a mission for him. I had the one where the enemy were facing away from me but shooting at me, (funny).
I was using headphones and sound was atrocious - I couldn’t tell if enemies were 2 feet or 50 feet away.
The map gave me the irrits also. You don’t hold a map in your face - you hold it down, then look down at it, then up so you can see reference points in the real world. Having to switch between it all of the time way annoying, considering how often it was used. Also, my HUGE green arrow didn’t correspond to my location properly.
There was no real benefit to sneaking in or blasting your way in, too many conveniently placed explosive things also.
Voice acting was appalling, not to mention UBI saw fit to not even bother animating the mouths of some of the speaking NPCs
BTW, going prone has nothing to do with being stealthy. Normally you would use it to steady your rifle for a good shot - lots of good sniping spots in this game. Guns jamming and wearing out/breaking were in System Shock 2. I didn’t realise you could fix bullet holes by turning, (or rather not turning) some nut on the radiator or cylinder head - fortunately it seems every car has a vital 20 mm nut/bolt.
After a while it just all looked the same, either jungle or savannah, and it just gets tedious.
I can see why people like this game, but there is really nothing new here. It’s great at the wide open space thing, but that’s only good for a short while and it doesn’t make up for an incomplete game where all of the other elements have been either unfinished or just left out. Look at burnt wooden structures - they were just black! Some of the faces of the NPC were freakish, the mouth in particular, and Mike’s Bar was a really happening place…NOT… and buddies stocktaking or doing sit-ups..what’s with that! LOL.
Just finished on hard, I don’t think I’ll be doing it again.
P.S. “Far Cry” just means a long way away, so in that sense, Africa is a far cry, (both geographically and culturally from most western nations, so I can see how the name fits.
November 27th, 2008 at 11:30 am
on the pc version… i used to get stuck when ever i mounted a machine gun (except the car 1s) i couldnt get off it, untill i found out that because i use ‘n’ for my use key rather than ‘e’… the game does not register that i have a different use key when i am mounted on a machine gun… otherwise it works fine with everything els
November 27th, 2008 at 12:35 pm
oh and here in africa… our cars are right hand drive because we drive on the left
December 9th, 2008 at 3:03 am
Polylateral Says:
Crysis = Crytek, Far Cry = Ubisoft + Cryengine 1, Far Cry 2 = Ubisoft + Dunia. Hence why Crysis cant be a sequel, its done by a different company, the only similarity is the engine/setting.
That’s where you are wrong. Far Cry, Crysis and Warhead are all made by Crytek and PUBLISHED by Ubisoft. However, Far Cry 2 is made by Ubisoft Montreal with no (visible) relation to Crytek (as playing it reveals).
My biggest 2 frustrations are:
1. the fast respawning - I go 50 meters from a cleared camp and when I turn back, it’s inhabited again. It should take at least 30min (game time).
2. quicksaves - a standard should be set to cycle a set number of saves (2,3 should be enough, but more than 1). It should be more than 1 because (like it happen in Stalker for me) sometimes the system may BSOD (or poweroutage right after saving) and the save can get corrupt. By keeping the quicksaves cycled, you can have the option to make some big manual saves so you could return to them whenever you like.
December 29th, 2008 at 5:00 pm
My 2 cents:
Totally agree with your top 10. Just a few to add.
1) absolutely awful AI - sometimes they’ll spot you from China. Others, I’ll be in front of their grill staring at them and they’ll just look back at me.
2) no stealth - utterly pointless to buy the camo suit or have silenced weapons
3) healing syringes - retarded, takes forever to recover
4) Diamond hunting - having borderline OCD, I’ve been obsessed with getting them all. It’s so freaking annoying not being able to mantle up to get the ones on cliffs. Some diamonds have taken me a full hour to figure out how to get. There’s the one on a cliffside with a fallen ladder. Why the hell can’t I PICK UP THE DAMNED LADDER AND USE IT to climb up??? Why must I wander aimlessly for an hour to get a glider only to be shot down by the all-seeing guards???
5) The jerk character can’t climb anything over 3 feet high.
6) Boring storyline
7) boring missions - several varieties 1) go across map, kill this guy, 2) go across map, get item 3) go across map, blow up car.
having to go back to the guy to debrief!!! Why the heck do I have to debrief and why can’t I do it on a cellphone without driving ALL THE WAY BACK just to hear this r-tard?
9) No way to figure out where snipers are shooting from. You’re stuck there like a sitting duck waiting for the guy to shoot and you can’t even figure out from where. Uhh, I think you’d be pretty aware of where the guy is shooting from in real life.
10) Friends are totally worthless. They only add to your burden with idiotic missions. The next time around, I’m killing them all on Day 1.
December 29th, 2008 at 8:34 pm
Lets see, I don’t like how pretty much everyone in the game is out to get you, i don’t like random mg armed jeeps popping out of nowhere and disabling my car with one bullet, too many guard points, tedious to drive across map, useless buddies, shotguns/pistol/assault rifles deal lousy damage, malaria, guns break down soooooo fast, it makes no sense that all it takes is 50 shots for a handgun to rust over.
December 31st, 2008 at 11:19 pm
also you cant tell if youve taken a safehouse or not im always running to a safehouse to clear it out i get there and ii already cleared it
December 31st, 2008 at 11:21 pm
well at least you can heal yourself
January 2nd, 2009 at 3:02 pm
If you’re playing on the ps3 version this game will make you want to kill yourself. As everyone knows, its very easy to get caught up in a game and forget to go to some out-of-the-way place to save your game. Its very easy however, to press start and have that option, or a key. Those options are not available for the console version and i will often find myself forgetting that i need to save due to oh say….constantly being under attack?….or something like that. Then ill die…because they decided…”well youll only ever need to pull bullets out of yourself or sear wounds shut right before you’re about to die…to make it as annoying as possible”. This makes absolutely no sense….the wounds should hinder you, they should take time to heal, they should slowly drain your life or something…but you should always have the option to use one of those damn needles before death. Instead you have to wait through a long sequence of your guy trying to pull a damn bullet out of his leg while hes getting shot at….seriously….just fucking dumb. On another note…the whole idea of stealth to me is pretty much bs. You’d think theyd make that a big factor in this game, but it seems like no matter how yo approach a situation (short from sniping everyone in the area from half a mile away) you end up in a fire fight. Take the radio tower side quests for example. Every time you have to kill a guy in pala, it doesnt matter whether you use a silenced pistol or rifle or what. It doesnt matter if no one sees it happen. You always have to run for your life. Why the fuck would they give you the option to save right after killing someone and having to run for your life?? Thats so stupid…On top of that…the Machete is practically useless…honestly…its not an instant kill…you cant stealth kill with it. Wtf is the point of having it?? Its not like we dont have an infinite amount of ammunition as it is. I must say, after reading the reviews, i was expecting better out of this game. I wouldnt say it deserves anything better than a 7.5 out of 10. Just too many little annoying factors (especially the saving) that make you hate the game.
February 10th, 2009 at 6:01 am
I just drove all over the map to kill this guy, taking out countless patrols and guard posts (handgun jamming at least half a dozen times, right in the middle of a close firefight, btw) and I finally get to the destination where out of nowhere, a sniper shoots at me…I work out where he is and all of a sudden I get decimated by a car- drove straight into me and wiped me out. I hadn’t went to a safehouse in about an hour, because I was far too absorbed in the game- great. Now I have to pick up from an hour ago.
February 10th, 2009 at 6:01 am
I just drove all over the map to kill this guy, taking out countless patrols and guard posts (handgun jamming at least half a dozen times, right in the middle of a close firefight, btw) and I finally get to the destination where out of nowhere, a sniper shoots at me…I work out where he is and all of a sudden I get decimated by a car- drove straight into me and wiped me out. I hadn’t went to a safehouse in about an hour, because I was far too absorbed in the game- great. Now I have to pick up from an hour ago.
April 6th, 2009 at 1:17 am
and another thing whenever i try to do a stealth kill let say for example i use a silenced kamarov.. and i kill this guard, (of course im crouching) then suddenly gunfire spreads… wtf?? how can u call dat stealth
August 12th, 2009 at 9:33 am
its so annoying when you have run out of malaria pills and then accept an underground job and you have to quickly do the job as fast as possible because if you take it slow you will get hit by malaria and next thing you know your back where you started at the church. A final thing when you sneak up on a guy and shoot him in the head with a silenced Markov he never dies it always takes about 4 shots in the back and one in the head.
August 14th, 2009 at 6:53 am
Far cry 2 is literally the most fucking annoying game I have ever played. I dont feel like fucking running 20miles to shoot a fucking spook in the head. Or driving around for 10mins to a fucking friend. What the flying fuck. Fun game that failed with retarded shit.
FUCK U UBISOFT. stick to ghost recon
November 6th, 2009 at 11:43 am
You hit the nail right on the head. I’ve stopped playing it (PC version), I just can’t take it anymore, it gets so incredibly annoying and frustrating. What annoys me the most is that there is absolutely no stealth whatsoever. The enemies always see you, no matter how much bushes or other crap there is between you and them.
One other thing bothers me; why do all the review people rate this game so highly? Are they on the payroll of Ubisoft or something? How is a game with such incredible flaws that get a lot of people to the point that they just don’t want to play it anymore a good game?
November 13th, 2009 at 1:06 pm
i think this game is the worst put together piece of crap i ever played. i jus dont understan y they have to limit so much. i cant climb up a 4 ft shack, jump a fence, no stealth. i prefer GTA 4 at least i can hop a fence, carry many different guns, and i dont have to worry bout people killin me every five seconds
December 29th, 2009 at 8:11 pm
well done, hit every point I had except I hated the hardest mode. I loved the game mechs that suddenly became realistic almost, but then you get 7 bullets from every AK you find! That means that you have to kill every guy who has an AK with less than 7 bullets and everyguy without with the remaining bullets. I didn’t bother using full ammo cheats, for my reason see Cyde’s 1-10
January 17th, 2010 at 6:55 am
Why was this game called Far Cry 2? It has nothing to do with the first game - oh wait, now I get it, “Far Cry”? that’s so funny, good one Ubisoft..
Most annoying things were Malaria, limited sprint, that blurry crap you see after using all of your sprint, degrading weapons (seriously, who really wants to use a weapon in a game that breaks after a while? realistic isn’t always fun) check points, and ending(s) was pathetic.
January 27th, 2010 at 3:08 pm
Wow everyone is so negative. It’s like listening to a bunch of podantic 15 year olds complain about their cell phone cover color not matching their ipod. Yep, I agree stealth could be better - repopulating gaurd posts is annoying, and AI isn’t perfect, but Far Cry 2 has alot of attention to detail - the game designers are brilliant and with every game that breaks new ground, there are corners cut. My point is simple - if you cared enough to come in here and complain - it’s because you cared enough to play through the game - which means it didn’t “suck”. If it totally “sucked” there would be no comments other than “played it for 5 minutes and chucked it in the trash because it sucked”. As it is - you guys are saying things like “I invested 39 hours of my life and hated every minute”. That’s like saying “I dated this girl for 4 years and every day sucked”. Um, so break up with her and find a new gf moron. So take the disc out of your machine and put a different one in - but playing it for 39 hours means it was good enough to immerse you for an entire work week - that’s called a good value for your money. That also means it didn’t “suck”, it needs improvement here and there. Think about this for a minute - it’s 2010, and you can go into your living room, put a round disc in a machine and go to Africa and kill people realistically. Yet, that’s just somehow not good enough? It’s $60 and you get 40 hours of entertainment for that. That’s $1.50 an hour. A movie (that is even the best one you’ve ever seen) - costs $10 for 2 hours - that’s $5.00/hour vs Far Cry 2’s $1.50/hr. Again - that’s value. And I personally think the game kicks ass. I think you kids (I’m 40) need to appreciate things more in life.
January 29th, 2010 at 6:57 pm
Tray, fuck you.
February 7th, 2010 at 1:19 am
@Tray - everyone is entitled to their opinion (except you now cause you don’t make any fucking sense). The game is a poor successor to Far Cry.
I bet you’re married Tray and it hasn’t been 20 years of bliss, has it? You struggle on day-to-day hoping things will get better, just like I did playing Far Cry 2.
Thankfully Far Cry 2 only took hours to endure, not 20 years like your misery soaked matrimonial experience.
February 9th, 2010 at 7:51 pm
I’m with Tray here. I’ve been playing 6 hours. I’ve noticed all of these bugs, too. Hell, the character the player chooses can’t even jump 2 god damned feet.
That said, I’m still enjoying it. Sure. I might be spamming jump on things to reach stupidly placed diamond crates. I might be spotted randomly from meters and meters while crouching behind foliage- only to be ignored up to 2 yards at other times. But, the fact is- the game is still fun for me. It grants me a sense of freedom that I just love.
The weapon dealer cargo missions are just great. The physics engines can always throw an “Oh shit” moment that, for me, is a “I’ve never done that in a game before.”
Tray is right. If people complain about playing it through, they were involved enough- or angry enough to truck on with it.
As far as Hackenbush is concerned, I wouldn’t project so much, buddy. You just come off looking like the unhappy one.
February 19th, 2010 at 5:24 pm
Hackenbush: actually I’m happily married. I got married at 36 and now have 2 cute boys and I’m one happy camper. Sorry you’re so miserable. It’s a bit tempting to retort… but I suspect you are somewhat weak and probably a depressed person. Why pick on someone with problems like yours?…. is what I say. So I’ll pass. Hope you enjoy the rest of your game.
As for getting back to FAR CRY 2: I’ve finished the game now and I must say it’s definitely one of the VERY BEST GAMES I’VE PLAYED. Big wow factor. I felt at the end like I feel when a super movie ends - you wish it was longer. I wish I weren’t done with it. Pretty amazing game. One thing I noticed is I played it on my PS3 and the inability to quick save (F5) REALLY added a lot to the game tension. I would find a diamond and be on the look out for a safe house… fight my way into one just to save so I wouldn’t have to refind the diamond… things like that made it fun. Strategically taking on the baddies was fun too… setting the grass on fire upwind and letting them all burn was a blast. Working my ass off for the super sniper rifle (st50 or something like that) was fun… and of course the MGL grenade launcher (get the grenade bandolier to carry up to 16 of those bad boys) was just awesome. I hated having to choose between the sniper rifle and my MGL though. I really hated that. Luckily you can carry the smaller launcher (carries 4 grenades) as a secondary weapon. This game had a bit of “Hitman2″ mixed in with a little “Halo” with a touch of Unreal Tournament. Before I get flamed for my opins on that and someone says I don’t know what I’m talking about… my stats were up there and I invested the time. I was #8 in the world in Unreal Tournament 2004. Online gameplay in UT2004 is pretty hard to beat in terms of experiential rewards but as far as first person shooting offline - Far Cry2 takes the cake. It rocked.
February 25th, 2010 at 9:44 am
I almost broke the fucking keyboard on this game. Whatever mission you do you have to stop for at least 3 bigger fight with fucking niggers at the crossroads. You cant have a normal driving between them either because random patrols coming at you from nowhere and you have to keep switching between the machine gun and the wheel. Then after you fought with a patrol you always have to repair the fucking car or get out and take theirs.
About the nigger music, I turned that off after my first 10 minutes in the game and loaded up d&b in winamp. That music itself annoys me to hell.
So by you would get to the target you already wasted up half of your ammo. Even if you bought good quality weps you have 2 replace them with the trash what you find and thats the second most annoying part that the weapons fuck up. I died because of it many times.
Then in ACT2 it even gets worst. Some of the patrol cars have rocket launchers mounted up which oneshot you also they constantly will try to run you over if you get out of the car which is instant death again.
I had to redo hard missions 2-3 times because on the way back the fuckers ran me over so I save the fucking game at every chance I get. The fact that you have malaria even makes it worst, you die at the middle of the mission and you can go bringing passport for stinkin nigger dogs.
The only thing which keeps me playing this game is the fact that you can kill niggers, burn them alive with flamethrower. I only feel sorry that the models have so poor physics, you cannot cut their head, legs, arms off. Kick would be also nice or if I could cut their eyes out with knife then skullfuck the motherfuckers.
March 7th, 2010 at 3:33 pm
LISTEN UP EVERYONE!! Wow - everyone’s complaints are lame! Consider this folks - You are all complaining…Let me get this straight…. about being shot, ambushed by jeeps coming in from nowhere, guard posts with - ahem- actual guards in them that *gasp* actually shoot at you…can you believe people would actually shoot at you? IT’S A FIRST PERSON SHOOTER GAME If you want to play video games where people don’t shoot at you - that’s called solitaire. It comes free with every Windows installation. The measure of a good game in the words of a likely serious gamer would be something along the lines of: “I want a game that isn’t over in 3 hours, has lots of action, makes me think, is a challenge, engaging, and let’s me shoot a ton of baddies… the game should be not so hard that it takes 3 weeks to play one level/board/map - but hard enough where I’m on the edge of my seat/bed/couch occassionally. Something that gets my blood pumping would be awesome!”
Morons - that is exactly what this game accomplished beautifully. Of the 29 FPS games I’ve played…It’s the best FPS game I’ve ever played! It’s a 10. If you don’t like it - shut up and go play Halo or something - oh, what’s that? You’re sick of Halo? Didn’t hold your attention? Too easy? Maps are too small? No strategy and doesn’t require you to think? Your health just pops back to 100% with a little bit of effort? Malaria is the best part of the game - it eliminated that skippy feeling of “oh goodie, look kids, some health packs I can run over and all the bullet wounds just magically healed” - type game play. FC2 just flat out rocks.
kekeke: Dude your still using the “n” word? It’s 2010, not 1954. Black people have a different skin pigment - that’s all. They aren’t any different than you or I. Let me say that again - there is no difference moron! In fact I would venture 90% of them are better than you - you worthless predjudiced shit splat. Name calling should only be used for people that name call, you shit splat. Your name is now shit splat, not kekeke (clever “kkk” - did you think that up all by yourself?). Everyone posting after this post that agrees, please put a note to shit splat in your comments to indicate unapproval of his use of terms to describe human beings he doesn’t like because of (childish) differences in skin color. Wow. You truly are a shit splat.
March 19th, 2010 at 3:59 am
fuck up nigger lover how long dose it take for a nigger bitch to take a shit?? 9 months!! then it pushes it out of its gaping black ring piece until the little niglet lands in the toilet!!
March 29th, 2010 at 1:23 am
overall I thought the game was pretty decent. I found it entertaining and fun to play.
I was annoyed with:
-the constant guard respawns
-traveling all the time to get to missions
-if you try to snipe from too far away it doesn’t seem to work quite right. and the characters look like cult members in some hooded robes (they aren’t close enough for the graphics to load?)
-if you shoot someone in a cease fire there seems to be endless spawning of guys, why can’t I just shoot everyone and be done with the town? =P
-getting stuck on a tree root, pebble, etc when trying to run for cover
-being unable to climb up to somewhere because it’s more than 2 feet above your current level…
-if you’re 1 bar down (or more) on health and have a malaria attack you have to waste a syringe before you can take malaria meds
-there weren’t ‘headshots’
-sometimes the game would glitch, i.e. when you’re tryin to face a buddy to talk to them they would bounce around, you wouldn’t get into the right spot and they’d stop talking
or you wouldn’t be able to conclude a mission because you weren’t standing in the right spot to talk to someone or etc
-I got stuck inside a mountain via climbing over from the other side, I guess it was ‘off the map’ or somewhere you weren’t supposed to be able to get to
-the use key doesn’t update for mounted guns and such, ergo you have to still hit e to exit it, regardless of what key you have assigned.
-guns seemed to jam a bit more than they should’ve. and always at the most crucial moments =\
corrections to some other complaints here:
-sometimes you can fix/recover your vehicle if you roll it or something (or push a boat back into water). the use (default e, I think) option will let you push it, roll it back over, etc
-also stealth / camo does work (I found it worth the money). these things do not make you invisible but they’re significantly different than if you don’t have / use them.
try using a dart rifle from a distance while crouching with camo on.
-you faint if you go off the edge of the map, but you can cross back into act 1 if you take the road
-I’ve shot people through things with the AS50, like behind a fence or something, at least I think I did
-the safehouses show a padlock when they haven’t been cleared…..
random thoughts:
-I played to over like 60% till I realized I could save it whenever, and not have to use the save spots / safe houses =P
-if I had let more of my friends die / shot them all who would’ve been with the diamonds at the end?
-if you walk into someone a couple times in a no fire zone, they’ll shove you. if you sprint into them a couple times they’ll shoot you. as your reputation gets higher they get more timid
-the legend says there’s a symbol for sniper points, yet I don’t think I ever saw them on the map?
-I want a fix all magic bolt on my car!
-fav weapon setups: Uzi, AS50, M-249 Saw, also: Silent Makarov 6P9, Dragunov SVD, PKM
-fav vehicle: buggy (until assault vehicle got upgraded with grenade launcher)
-I found the blurry vision spurts after sprinting to be kinda accurate. seriously doesn’t that happen irl after you sprint? you kinda lose focus while catching your breath? maybe?
-in real life if you got shot by a sniper you’d prob be dead and / or have no idea where the shot came from. and the game does give you a directional indicator when you’re shot
-why did all my buddies try to kill me =(
-shit splat is prob just a troll or one of the million retards on the internets =P
March 31st, 2010 at 5:00 pm
I agree with 90% of what Pacaveli420 said.
Nice assessment and well thought out. Nice work Pacaveli420.
Looks like Borne again is another shit splat.
Hey Borne… you’re a shit splat!
We should love everyone regardless of their color, then if they prove themselves to be a shit splat - go ahead and hate them…. kinda like Borne.
April 15th, 2010 at 1:34 pm
I think farcry 2 is not only 50 times better than the first which was also awesome by the way but what you said about it being like grand theft auto with a 6 star level all the time? It’s nothing like that. If it was there would be no place ever to rest but there a million places to rest. you are totally wrong about that. gta sux compared to farcry 2 the cpu version that is. Driving across the map is great because the game can accually last more than a week and I’ve put in 27 hours so far without doing one mission. Guard posts can have many guys in them and once you cleared them properly they never have respanwed guys again and become yours the same as the safe houses. Could you sidestep while sprinting in real life I dont think so and this game is just like real life in Africa. and two kinds of trwables would be found there and you couldnt sprint for long in real life. comparing this game to world of warcraft is dumb. your top ten reasons are very annoying and dont’ apply to me in any sort of way or form. Give the game a break it’s huge which is awesome. the bigger the better. san andreas was way to small and finally i have a game that can take all day just to discover one spcific screen and then after doing everything you can possibly do and explore the entire map then its on the playing the game itself. awesome game i say awesome game. I hope it takes one year to fully beat. If you want a game that takes you to Africa for months than this is it. Not one thing can I find wrong witht his game. It’s Perfect.
April 27th, 2010 at 2:46 pm
Main annoyance. When you’re firing randomly the guns are fine, but they only jam when shooting enemies. I tested it by firing as fast and frequent as possible…but as soon as I came across some enemies.they just jammed..and it takes for ever to switch weapons because you don’t have enough time to unjam.
Malaria is curable anyway, so why do I have to have it forever? surely an injection is cheaper than endless pills.
April 29th, 2010 at 11:36 am
my top ten most annoying aspects of far cry 2? - i’d have to say almost any ten of the comments on this page.
I’m a pretty heavy gamer and it makes me sad seeing how aggressive and critical you fuckers can be about the games you play. i feel a few ppl on here had valid points about what was good and what wasn’t; some ppl just ranted like bitches because… i don’t know… they design games for a living and they could do a much better job? fuckin whiners. if you think back on all the games you’ve ever played there is no way far cry 2 would be that bad in comparison anyway. the game has its flaws, but its designed so you have to work hard and toil and struggle to complete the game.
i came to this site looking for help on a glitch in far cry 2 and ended up scrolling through a bunch of fuckin wimps crying into their pillows. screw you guys for making me read through all that menstration.
May 12th, 2010 at 9:27 am
agree:
- Everyone’s out to kill you
- Having to schlep across the whole map repeatedly
- Guard posts that re-spawn instantly
- Buddies :Stupidly starting and ending conversations in bars - they don’t brief in phones, only help me their way.
- getting stuck on terrain.
disagree:
-Vehicles getting stuck on terrain.
other:
-vehicles: mounted weapon has infinite ammo, and never jam,there is no need to reload, can’t be replaced with other ones or upgraded from gun shop.
- gun shop: really the way of buying weapons is stupid
- stupid enemy: several times didn’t see me 3-5 meters away during night and even sometimes during day and sometimes i can tell that they are looking at me.
- really missing: planes, climbing.
- peaceful wild animals made of rubber, probably that explains why their brains can not be blown off
when you shoot with weapons or hit with cars.
- weapons are really nice, however, it lacks firing modes (as auto, semi)
also:
- there are other good/ bad things to mention but this is only a comment that will change nothing, the damage is done.
- this is a game and its impossible to be a copy of real life.
- i really liked it and still.