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	<title>Comments on: Far Cry 2 goes overboard with conceits to realism</title>
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	<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/</link>
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	<pubDate>Sat, 31 Jul 2010 18:48:57 +0000</pubDate>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/9856036702dd81b.png" alt="Buggies Dune Identicon Icon" height="35" width="35" /> Buggies Dune</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-8070</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/9856036702dd81b.png" alt="Buggies Dune Identicon Icon" height="35" width="35" /> Buggies Dune</dc:creator>
		<pubDate>Thu, 28 Jan 2010 23:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-8070</guid>
		<description>Morning I was surfing through the internet and wanted to let you know of my new blog over at &lt;a href="http://gokartdiy.com" rel="nofollow"&gt;Buggies Dune&lt;/a&gt;. please feel free to take a look at and leave a comment</description>
		<content:encoded><![CDATA[<p>Morning I was surfing through the internet and wanted to let you know of my new blog over at <a href="http://gokartdiy.com" rel="nofollow">Buggies Dune</a>. please feel free to take a look at and leave a comment</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/4f01be1e79dc65d.png" alt="Paul Identicon Icon" height="35" width="35" /> Paul</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-7594</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/4f01be1e79dc65d.png" alt="Paul Identicon Icon" height="35" width="35" /> Paul</dc:creator>
		<pubDate>Wed, 30 Dec 2009 00:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-7594</guid>
		<description>Counter points to this problem with reality are stalker and crysis.  Both looked fairly realistic, but this uncanny valley effect wasn't present.  The scifi elements and obvious video game cliches were part of that reason.  Certain aspects of FC2 were very realistic.  The character models and environments.  The way the player character is visible and all actions are done with his hands.  The problem arises when mixing ultra realism with run and gun gameplay.  You see different levels of realism in the game at the same time.  The health system is the part that catches me off guard every time.  The player character does brutal first aid on himself but shooting an enemy wearing no armor in the chest with an AK47 and he only flinches.  I still can't understand how an outpost of people will just open fire immediately on you.</description>
		<content:encoded><![CDATA[<p>Counter points to this problem with reality are stalker and crysis.  Both looked fairly realistic, but this uncanny valley effect wasn&#8217;t present.  The scifi elements and obvious video game cliches were part of that reason.  Certain aspects of FC2 were very realistic.  The character models and environments.  The way the player character is visible and all actions are done with his hands.  The problem arises when mixing ultra realism with run and gun gameplay.  You see different levels of realism in the game at the same time.  The health system is the part that catches me off guard every time.  The player character does brutal first aid on himself but shooting an enemy wearing no armor in the chest with an AK47 and he only flinches.  I still can&#8217;t understand how an outpost of people will just open fire immediately on you.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/40eb9e75ad7d6b2.png" alt="fvvgrrbrbr Identicon Icon" height="35" width="35" /> fvvgrrbrbr</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-7519</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/40eb9e75ad7d6b2.png" alt="fvvgrrbrbr Identicon Icon" height="35" width="35" /> fvvgrrbrbr</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-7519</guid>
		<description>relax cyde its just a game, not a reality program</description>
		<content:encoded><![CDATA[<p>relax cyde its just a game, not a reality program</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/40777d9a28bdc86.png" alt="The Coyote Identicon Icon" height="35" width="35" /> The Coyote</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-6957</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/40777d9a28bdc86.png" alt="The Coyote Identicon Icon" height="35" width="35" /> The Coyote</dc:creator>
		<pubDate>Thu, 05 Nov 2009 15:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-6957</guid>
		<description>The GPS in the vehicle is always exactly the same as the one you hold in your hand with the map, the only reason there isn't as much to the GPS is because it's most likely like a keyboard kind of thing, you can detach it when you need to. (there are actually GPS systems out there that can do that)  I can't say anything about the healing process that hasn't been mentioned already, except that the animations make you want to injure yourself on purpose just to see another.  The bolt at the front is obviously to the radiator, which is usually the problem when you start seeing smoke pouring from beneath the hood(the dune buggy bolt IDK I don't know anything about dune buggies)  It's true, not all firearms blast into pieces at the end of the road, but that exploding into pieces is because the weapons (except the machetes) in the game degrade over time the more you use them, this is realistic because their are no cleaning kits, or cleaning material, or anything for that matter that you can use to take care of the firearms at all in the game.  (Hints the jamming and rusting etc)  Besides, someone who knows enough about there firearm, can make it work untill it goes "kablewee" and explodes into pieces, regardless of what breaks on it.(But you can replace parts in the game now can you?)  The constantly updating map is more or less ridiculous, they could have at least made you press a button that would show an animation of the character updating the map them self.  The GPS tags on the diamond briefcases are explained to you in the game, and why all the diamonds are in briefcases in the first place.  Sure the infinite supply of guns n' ammo at the armories and gun shops are pretty unrealistic, but it makes it a lot easier then trying to get as many diamonds as possible just to buy another gun of the same exact one you just got last time you were there.  There is only so many diamonds in the world you know.  Sure it's a great game and all, but come on, did you even try?  Although it is kind of the first game to try these kinds of extremes, it doesn't hurt to at least get put a little common sense into it.  Just don't forget, it's just a game, it can't be completely perfect... Not like whats really real.</description>
		<content:encoded><![CDATA[<p>The GPS in the vehicle is always exactly the same as the one you hold in your hand with the map, the only reason there isn&#8217;t as much to the GPS is because it&#8217;s most likely like a keyboard kind of thing, you can detach it when you need to. (there are actually GPS systems out there that can do that)  I can&#8217;t say anything about the healing process that hasn&#8217;t been mentioned already, except that the animations make you want to injure yourself on purpose just to see another.  The bolt at the front is obviously to the radiator, which is usually the problem when you start seeing smoke pouring from beneath the hood(the dune buggy bolt IDK I don&#8217;t know anything about dune buggies)  It&#8217;s true, not all firearms blast into pieces at the end of the road, but that exploding into pieces is because the weapons (except the machetes) in the game degrade over time the more you use them, this is realistic because their are no cleaning kits, or cleaning material, or anything for that matter that you can use to take care of the firearms at all in the game.  (Hints the jamming and rusting etc)  Besides, someone who knows enough about there firearm, can make it work untill it goes &#8220;kablewee&#8221; and explodes into pieces, regardless of what breaks on it.(But you can replace parts in the game now can you?)  The constantly updating map is more or less ridiculous, they could have at least made you press a button that would show an animation of the character updating the map them self.  The GPS tags on the diamond briefcases are explained to you in the game, and why all the diamonds are in briefcases in the first place.  Sure the infinite supply of guns n&#8217; ammo at the armories and gun shops are pretty unrealistic, but it makes it a lot easier then trying to get as many diamonds as possible just to buy another gun of the same exact one you just got last time you were there.  There is only so many diamonds in the world you know.  Sure it&#8217;s a great game and all, but come on, did you even try?  Although it is kind of the first game to try these kinds of extremes, it doesn&#8217;t hurt to at least get put a little common sense into it.  Just don&#8217;t forget, it&#8217;s just a game, it can&#8217;t be completely perfect&#8230; Not like whats really real.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/f9464d1209eed8d.png" alt="Jay Identicon Icon" height="35" width="35" /> Jay</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-5178</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/f9464d1209eed8d.png" alt="Jay Identicon Icon" height="35" width="35" /> Jay</dc:creator>
		<pubDate>Sun, 19 Jul 2009 16:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-5178</guid>
		<description>NonStopWarrior is completely right, you guys think that they would have made a game with complete realism? No. Ubisoft could have but then it would be shit. plain shit.</description>
		<content:encoded><![CDATA[<p>NonStopWarrior is completely right, you guys think that they would have made a game with complete realism? No. Ubisoft could have but then it would be shit. plain shit.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/ad4450412f8cbe9.png" alt="NonStopWarrior Identicon Icon" height="35" width="35" /> NonStopWarrior</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-3156</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/ad4450412f8cbe9.png" alt="NonStopWarrior Identicon Icon" height="35" width="35" /> NonStopWarrior</dc:creator>
		<pubDate>Thu, 07 May 2009 13:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-3156</guid>
		<description>Okay, seriously, all of you guys need to come down to earth from whatever pretentious version of cloud nine you're on. It's a goddamn video game, it's not going to be "realistic" no matter how hard you try. Yeah, America's Army is a good example of an openly realistic combat simulator, but that's why it's purely an online game (and yes, I know there are expansions or whatever that have story modes, but they suck so bad I'm not even going to qualify them as games.)

I personally think that the wound stabilzation animations looked brilliant, and were a lot more realistic than walking over a medkit and having that heal all your wounds (and not to mention wash all the blood off your clothes. I'm looking at you, Half-Life 2.) Obviously, if you try it in real life, it's not going to heal your wound, and it'll hurt worse than the worst hemmorhoid you've ever had. But it's a video game. They're trying to be as realistic as possible without ruining the experience, which I think weeks of game time spent "healing" would do. 

I can't help but notice none of you have mentioned that you can absorb an uncountable chunk of bullets, probably equal to your body weight, without dying. Oh, but wait, being killed in one shot would make the game a lot less fun, and a hell of a lot more frustrating. Huh. Maybe the game would be a lot more frustrating too if you didn't have that real-time map, or those sensors showing where the diamonds are, or if every car stopped running after a bullet through the engine block, or whatever else you all decided to nitpick at.

Making a game with realistic components is all about balance. What's real versus what's fun. No one will play a game that has you dying every three steps. Think they made bad design choices? Make your own damn game.

P.S., a very bad misfire (one that would probably happen if your weapon is in the condition it is in the game) could blow it in half. More likely than not though, it'll kill you. Keep your weapons clean, kids.</description>
		<content:encoded><![CDATA[<p>Okay, seriously, all of you guys need to come down to earth from whatever pretentious version of cloud nine you&#8217;re on. It&#8217;s a goddamn video game, it&#8217;s not going to be &#8220;realistic&#8221; no matter how hard you try. Yeah, America&#8217;s Army is a good example of an openly realistic combat simulator, but that&#8217;s why it&#8217;s purely an online game (and yes, I know there are expansions or whatever that have story modes, but they suck so bad I&#8217;m not even going to qualify them as games.)</p>
<p>I personally think that the wound stabilzation animations looked brilliant, and were a lot more realistic than walking over a medkit and having that heal all your wounds (and not to mention wash all the blood off your clothes. I&#8217;m looking at you, Half-Life 2.) Obviously, if you try it in real life, it&#8217;s not going to heal your wound, and it&#8217;ll hurt worse than the worst hemmorhoid you&#8217;ve ever had. But it&#8217;s a video game. They&#8217;re trying to be as realistic as possible without ruining the experience, which I think weeks of game time spent &#8220;healing&#8221; would do. </p>
<p>I can&#8217;t help but notice none of you have mentioned that you can absorb an uncountable chunk of bullets, probably equal to your body weight, without dying. Oh, but wait, being killed in one shot would make the game a lot less fun, and a hell of a lot more frustrating. Huh. Maybe the game would be a lot more frustrating too if you didn&#8217;t have that real-time map, or those sensors showing where the diamonds are, or if every car stopped running after a bullet through the engine block, or whatever else you all decided to nitpick at.</p>
<p>Making a game with realistic components is all about balance. What&#8217;s real versus what&#8217;s fun. No one will play a game that has you dying every three steps. Think they made bad design choices? Make your own damn game.</p>
<p>P.S., a very bad misfire (one that would probably happen if your weapon is in the condition it is in the game) could blow it in half. More likely than not though, it&#8217;ll kill you. Keep your weapons clean, kids.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/96cad3cd9ab68a2.png" alt="Antonio Identicon Icon" height="35" width="35" /> Antonio</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-1008</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/96cad3cd9ab68a2.png" alt="Antonio Identicon Icon" height="35" width="35" /> Antonio</dc:creator>
		<pubDate>Wed, 07 Jan 2009 13:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-1008</guid>
		<description>5C42BLW8PNNcL</description>
		<content:encoded><![CDATA[<p>5C42BLW8PNNcL</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/b98e2e40b71e3e3.png" alt="Galen Identicon Icon" height="35" width="35" /> Galen</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-692</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/b98e2e40b71e3e3.png" alt="Galen Identicon Icon" height="35" width="35" /> Galen</dc:creator>
		<pubDate>Sun, 21 Dec 2008 05:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-692</guid>
		<description>a few of my favorites are how...

those magic brief cases.... also come standard equipped with speakers...that are proximity activated.. but only by you.
which makes it easier to find them of course.

also... being a master mechanic myself
there actually is a bolt in the car that just fixes everything. we mechanics refer to it as the "easy bolt". yep... blown gasket? no  its cool really lemme just give this a quick twist.... oh whats that? you have a flat tire and are running low on wiper fluid? i'll throw an extra twist on it for ya.
piece of cake

and my last favorite.... your buddy? i think the term super hero would be more appropriate. because they always seem to know when you've been shot to death (by just one bullet) and they come flying in with a desert eagle at just the right time to save you, all while single handedly killing an entire army of guys with that same pistol and carrying you to safety.  

why cant my "buddy" just kill the jackal?</description>
		<content:encoded><![CDATA[<p>a few of my favorites are how&#8230;</p>
<p>those magic brief cases&#8230;. also come standard equipped with speakers&#8230;that are proximity activated.. but only by you.<br />
which makes it easier to find them of course.</p>
<p>also&#8230; being a master mechanic myself<br />
there actually is a bolt in the car that just fixes everything. we mechanics refer to it as the &#8220;easy bolt&#8221;. yep&#8230; blown gasket? no  its cool really lemme just give this a quick twist&#8230;. oh whats that? you have a flat tire and are running low on wiper fluid? i&#8217;ll throw an extra twist on it for ya.<br />
piece of cake</p>
<p>and my last favorite&#8230;. your buddy? i think the term super hero would be more appropriate. because they always seem to know when you&#8217;ve been shot to death (by just one bullet) and they come flying in with a desert eagle at just the right time to save you, all while single handedly killing an entire army of guys with that same pistol and carrying you to safety.  </p>
<p>why cant my &#8220;buddy&#8221; just kill the jackal?</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/0e6bf71b904ae3f.png" alt="b Identicon Icon" height="35" width="35" /> b</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-322</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/0e6bf71b904ae3f.png" alt="b Identicon Icon" height="35" width="35" /> b</dc:creator>
		<pubDate>Thu, 27 Nov 2008 11:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-322</guid>
		<description>Sorry Cyde, you would be over looking the all-you-can-eat gun shop and the teleporting gun cases about obvious flaws. I could be wrong, but I don't think guns physically break into pieces at the end of their usable life.

Obviously the game is trying to be realistic, without being real, otherwise you would be locked out for weeks till the game deemed your wound had healed, then there would be weeks of physiotherapy. Maybe a new peripheral could deliver a fatal electric shock when you are killed in the game?

Depending on what we assume is wrong with the car. If we assumed holes in the radiator, then a simple, realistic, animation could be done, along with another assumption that when we entered a building somewhere in a town or even a gun shop, the vehicle was fixed by a mechanic, but this would require something in the game to indicate it was going to be repaired.

I think the self-healing animations were just trying to be cool. I certainly got a good laugh at them, especially where he pokes the bullet out with his finger. I think it is safe to say the people at UBI never thought anyone would think it was realistic.

I don't know if you have hung around long enough , but the AI will heal each other. 

I did witness one coming to another's aid, the wounded fellow remarked "What are you doing, digging through to China!", (or something to that effect). Witnessing this camaraderie, I had a tear in my eye - fortunately it didn't affect my aim...

Also a wounded AI can breathe underwater. I wounded a guy who fell into shallow water during one of the buddy missions. One or two weren't quite dead and were taking pot shots at me. I finished off all of the ones I could see, and it took me ages to find out who was still shooting. Eventually I saw the tip of a pistol waggling about just under the water...

I think the problem is that realistic looking scenes impress people more easily, that seems to by why everyone is raving about this game - the jungle looks great etc, all of the other elements have been done before. I guess UBI didn't want to break up the flow of the game by having a fade to black scene, unless it is your buddy who can instantly rescue you - LOL!

Don't forget, this is really a console game.

P.S. there could be an animation for putting the GPS in the car, but it may be very, very quick. I know the first timer a gun broke in my hands, it was so quick I though it was a bug and the gun had been ripped from my hand. The same thing happened with one of the rocket launchers, but that animation was a bit slower so I could see what happened.</description>
		<content:encoded><![CDATA[<p>Sorry Cyde, you would be over looking the all-you-can-eat gun shop and the teleporting gun cases about obvious flaws. I could be wrong, but I don&#8217;t think guns physically break into pieces at the end of their usable life.</p>
<p>Obviously the game is trying to be realistic, without being real, otherwise you would be locked out for weeks till the game deemed your wound had healed, then there would be weeks of physiotherapy. Maybe a new peripheral could deliver a fatal electric shock when you are killed in the game?</p>
<p>Depending on what we assume is wrong with the car. If we assumed holes in the radiator, then a simple, realistic, animation could be done, along with another assumption that when we entered a building somewhere in a town or even a gun shop, the vehicle was fixed by a mechanic, but this would require something in the game to indicate it was going to be repaired.</p>
<p>I think the self-healing animations were just trying to be cool. I certainly got a good laugh at them, especially where he pokes the bullet out with his finger. I think it is safe to say the people at UBI never thought anyone would think it was realistic.</p>
<p>I don&#8217;t know if you have hung around long enough , but the AI will heal each other. </p>
<p>I did witness one coming to another&#8217;s aid, the wounded fellow remarked &#8220;What are you doing, digging through to China!&#8221;, (or something to that effect). Witnessing this camaraderie, I had a tear in my eye - fortunately it didn&#8217;t affect my aim&#8230;</p>
<p>Also a wounded AI can breathe underwater. I wounded a guy who fell into shallow water during one of the buddy missions. One or two weren&#8217;t quite dead and were taking pot shots at me. I finished off all of the ones I could see, and it took me ages to find out who was still shooting. Eventually I saw the tip of a pistol waggling about just under the water&#8230;</p>
<p>I think the problem is that realistic looking scenes impress people more easily, that seems to by why everyone is raving about this game - the jungle looks great etc, all of the other elements have been done before. I guess UBI didn&#8217;t want to break up the flow of the game by having a fade to black scene, unless it is your buddy who can instantly rescue you - LOL!</p>
<p>Don&#8217;t forget, this is really a console game.</p>
<p>P.S. there could be an animation for putting the GPS in the car, but it may be very, very quick. I know the first timer a gun broke in my hands, it was so quick I though it was a bug and the gun had been ripped from my hand. The same thing happened with one of the rocket launchers, but that animation was a bit slower so I could see what happened.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/d74cc49868c3635.png" alt="Rory Identicon Icon" height="35" width="35" /> Rory</title>
		<link>http://www.pcgamefuntime.com/2008/10/far-cry-2-realism/#comment-167</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/d74cc49868c3635.png" alt="Rory Identicon Icon" height="35" width="35" /> Rory</dc:creator>
		<pubDate>Sat, 15 Nov 2008 11:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=75#comment-167</guid>
		<description>Um the GPS is not there till you get in the car... I think its you own one that he puts on the dashboard... not animation for it but it only there when he gets in and when you pull out the map in the car he only pulls out the map so I think that is wat he does...

I still agree that this not very realistic... but it does feel like Africa with the scenery...</description>
		<content:encoded><![CDATA[<p>Um the GPS is not there till you get in the car&#8230; I think its you own one that he puts on the dashboard&#8230; not animation for it but it only there when he gets in and when you pull out the map in the car he only pulls out the map so I think that is wat he does&#8230;</p>
<p>I still agree that this not very realistic&#8230; but it does feel like Africa with the scenery&#8230;</p>
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