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	<title>Comments on: Starcraft 2&#8217;s trilogy release makes good business sense</title>
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	<pubDate>Wed, 08 Sep 2010 21:08:30 +0000</pubDate>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/eb4e6925bcc3f79.png" alt="Cyde Weys Identicon Icon" height="35" width="35" /> Cyde Weys</title>
		<link>http://www.pcgamefuntime.com/2008/10/starcraft-2-trilogy/#comment-65</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/eb4e6925bcc3f79.png" alt="Cyde Weys Identicon Icon" height="35" width="35" /> Cyde Weys</dc:creator>
		<pubDate>Wed, 29 Oct 2008 02:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=131#comment-65</guid>
		<description>I'm not quite sure about those dollar figures you came up with, but you're right that making quality campaigns is really difficult and involved.  And the reason Blizzard is going to be releasing those campaigns separately?  As you said, because they make more money from it &#8212; but the only reason they can even get away with it is because they're Blizzard.  I don't think another publisher could get away with it.  Imagine if EA tried to pull something similar.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not quite sure about those dollar figures you came up with, but you&#8217;re right that making quality campaigns is really difficult and involved.  And the reason Blizzard is going to be releasing those campaigns separately?  As you said, because they make more money from it &mdash; but the only reason they can even get away with it is because they&#8217;re Blizzard.  I don&#8217;t think another publisher could get away with it.  Imagine if EA tried to pull something similar.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/c4b80a8c47f073d.png" alt="Viperion Identicon Icon" height="35" width="35" /> Viperion</title>
		<link>http://www.pcgamefuntime.com/2008/10/starcraft-2-trilogy/#comment-64</link>
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		<pubDate>Wed, 29 Oct 2008 02:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=131#comment-64</guid>
		<description>T2A`, you're probably right about that being a weakness.  My guess is that there will be a lot of terran players as newbies in the early days.

But I think you're overestimating the importance of multiplayer as a unit-mover.  There will be lots of people that pirate the second and third parts of the trilogy, but it is entirely possible they would have pirated the game anyway.  The still-sizable majority of gamers are interested in that single player experience, and those are the folks that Blizzard is targeting with this move, NOT the multiplayer fanatics.  From what I've read, the second and third parts won't include anything new multi-wise (although I would imagine they would be the then current patch level), meaning that a dedicated multi player won't have a reason to buy them to continue their multiplayer experience.

I could be wrong, there could be a huge backlash.  But look at Spore and the 'anti-DRM' backlash around that.  Didn't really affect sales in a measurable way.  I think Blizzard is headed for a cash winner with their strategy here.</description>
		<content:encoded><![CDATA[<p>T2A`, you&#8217;re probably right about that being a weakness.  My guess is that there will be a lot of terran players as newbies in the early days.</p>
<p>But I think you&#8217;re overestimating the importance of multiplayer as a unit-mover.  There will be lots of people that pirate the second and third parts of the trilogy, but it is entirely possible they would have pirated the game anyway.  The still-sizable majority of gamers are interested in that single player experience, and those are the folks that Blizzard is targeting with this move, NOT the multiplayer fanatics.  From what I&#8217;ve read, the second and third parts won&#8217;t include anything new multi-wise (although I would imagine they would be the then current patch level), meaning that a dedicated multi player won&#8217;t have a reason to buy them to continue their multiplayer experience.</p>
<p>I could be wrong, there could be a huge backlash.  But look at Spore and the &#8216;anti-DRM&#8217; backlash around that.  Didn&#8217;t really affect sales in a measurable way.  I think Blizzard is headed for a cash winner with their strategy here.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</title>
		<link>http://www.pcgamefuntime.com/2008/10/starcraft-2-trilogy/#comment-58</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</dc:creator>
		<pubDate>Tue, 28 Oct 2008 22:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=131#comment-58</guid>
		<description>Too many words and numbers for my short attention span.

It's a dumb move.  People will download the fuck out of the second and third games.

How are newbies supposed to learn the tech trees of the various factions without a campaign to slowly guide them through the units and the varied play styles?  Have you forgotten that SupCom is extremely flawed in how its factions are nearly identical in how they're played?  Sure, there are nuances, but SC's factions are nothing alike.

It's a bad business and longevity move.  Online play is its own worst enemy -- getting repeatedly raped by better players is not fun.  If there's nothing to teach you, you won't learn a thing getting stomped on.</description>
		<content:encoded><![CDATA[<p>Too many words and numbers for my short attention span.</p>
<p>It&#8217;s a dumb move.  People will download the fuck out of the second and third games.</p>
<p>How are newbies supposed to learn the tech trees of the various factions without a campaign to slowly guide them through the units and the varied play styles?  Have you forgotten that SupCom is extremely flawed in how its factions are nearly identical in how they&#8217;re played?  Sure, there are nuances, but SC&#8217;s factions are nothing alike.</p>
<p>It&#8217;s a bad business and longevity move.  Online play is its own worst enemy &#8212; getting repeatedly raped by better players is not fun.  If there&#8217;s nothing to teach you, you won&#8217;t learn a thing getting stomped on.</p>
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