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	<title>Comments on: Why must games crash?</title>
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	<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/</link>
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	<pubDate>Wed, 08 Sep 2010 21:31:55 +0000</pubDate>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/c70dc2abcc729f7.png" alt="Grokmoo Identicon Icon" height="35" width="35" /> Grokmoo</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-153</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/c70dc2abcc729f7.png" alt="Grokmoo Identicon Icon" height="35" width="35" /> Grokmoo</dc:creator>
		<pubDate>Thu, 13 Nov 2008 13:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-153</guid>
		<description>I think the point about consoles lacking keyboard / mouse support is an important one.  In fact, I don't think consoles (as we know them) will ever have widespread keyboard mouse support.  The reason is that consoles are made to play on a couch around a TV, while PC games are made to play sitting at a chair in front of a desk.  This is really the key difference between the 2 platforms at this point.  As long as there are games that you are better off playing while sitting at a desk, there will be a market for PC or PC-like games.  Whether a console might come along to fill this niche is pretty much irrelevant, as the games will still be PC style games.

Also, I disagree strongly that no one plays (or wants to play) games where it is actually possible to aim your weapons in a reasonable manner.</description>
		<content:encoded><![CDATA[<p>I think the point about consoles lacking keyboard / mouse support is an important one.  In fact, I don&#8217;t think consoles (as we know them) will ever have widespread keyboard mouse support.  The reason is that consoles are made to play on a couch around a TV, while PC games are made to play sitting at a chair in front of a desk.  This is really the key difference between the 2 platforms at this point.  As long as there are games that you are better off playing while sitting at a desk, there will be a market for PC or PC-like games.  Whether a console might come along to fill this niche is pretty much irrelevant, as the games will still be PC style games.</p>
<p>Also, I disagree strongly that no one plays (or wants to play) games where it is actually possible to aim your weapons in a reasonable manner.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-148</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</dc:creator>
		<pubDate>Thu, 13 Nov 2008 04:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-148</guid>
		<description>Not anymore.  The bug/patch point is almost completely irrelevant now.  And I only say almost because some people might not have access to The Internets, but you could say the same thing for PCs -- just look at how many people complained about Steam/HL2 when they first came out.

With access to The Internets (that is cheaper and possibly free), the only thing consoles are lacking is keyboard/mouse support, which they may already have.  Cost, game availability/quality, comfort, the important social factor of having drunken people sitting next to you to punch, etc. are all going for the consoles.  PCs have what now?  Configurabilty?  Hmm.  Apparently that's not a word.  Still, if it actually mattered &lt;em&gt;at all&lt;/em&gt; console games might not outsell PC games 20:1.

MMOs and RTS games do have their place on PCs, but shooters I'm not so sure anymore.  If you're talking about games like Quake or UT, then, yes, those belong on PCs.  However, those games are dead; no one plays them anymore and no one makes them anymore.  CoD4 and the like, which are the types of shooters people play now, don't suffer on consoles because they aren't so much about aim as they are location and prediction.

The issue is quite literally that it's impossible to actually aim a random spray of bullets.  All you need to do is point the thing in the proper direction and hold the trigger while trying to rein in the recoil bounce.  This works equally well with both control systems.</description>
		<content:encoded><![CDATA[<p>Not anymore.  The bug/patch point is almost completely irrelevant now.  And I only say almost because some people might not have access to The Internets, but you could say the same thing for PCs &#8212; just look at how many people complained about Steam/HL2 when they first came out.</p>
<p>With access to The Internets (that is cheaper and possibly free), the only thing consoles are lacking is keyboard/mouse support, which they may already have.  Cost, game availability/quality, comfort, the important social factor of having drunken people sitting next to you to punch, etc. are all going for the consoles.  PCs have what now?  Configurabilty?  Hmm.  Apparently that&#8217;s not a word.  Still, if it actually mattered <em>at all</em> console games might not outsell PC games 20:1.</p>
<p>MMOs and RTS games do have their place on PCs, but shooters I&#8217;m not so sure anymore.  If you&#8217;re talking about games like Quake or UT, then, yes, those belong on PCs.  However, those games are dead; no one plays them anymore and no one makes them anymore.  CoD4 and the like, which are the types of shooters people play now, don&#8217;t suffer on consoles because they aren&#8217;t so much about aim as they are location and prediction.</p>
<p>The issue is quite literally that it&#8217;s impossible to actually aim a random spray of bullets.  All you need to do is point the thing in the proper direction and hold the trigger while trying to rein in the recoil bounce.  This works equally well with both control systems.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/eb4e6925bcc3f79.png" alt="Cyde Weys Identicon Icon" height="35" width="35" /> Cyde Weys</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-142</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/eb4e6925bcc3f79.png" alt="Cyde Weys Identicon Icon" height="35" width="35" /> Cyde Weys</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-142</guid>
		<description>I wouldn't even pinpoint PC games as the target of criticism.  I've used non-game software that was far buggier than even the worst game software.  The best examples I can think of are when a formerly lean software package gets utterly bloated.  I'm thinking of Adobe Acrobat, WinAmp, etc.  The first bloated versions were &lt;em&gt;incredibly&lt;/em&gt; buggy, as so much new functionality was added without being properly tested.  The more recent versions are somewhat better; they are still, unfortunately, just as bloated.

I think it has more to do with the availability of patches for PC games.  A bad bug in a console game (until very recently with the deployment of networked services, anyway) was never going to get fixed, and it would forever mar and tarnish the record of the game.  A bad bug in a PC game can simply be patched at some point after release.  So the disincentives to release with bugs are different by at least an order of magnitude between the two.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t even pinpoint PC games as the target of criticism.  I&#8217;ve used non-game software that was far buggier than even the worst game software.  The best examples I can think of are when a formerly lean software package gets utterly bloated.  I&#8217;m thinking of Adobe Acrobat, WinAmp, etc.  The first bloated versions were <em>incredibly</em> buggy, as so much new functionality was added without being properly tested.  The more recent versions are somewhat better; they are still, unfortunately, just as bloated.</p>
<p>I think it has more to do with the availability of patches for PC games.  A bad bug in a console game (until very recently with the deployment of networked services, anyway) was never going to get fixed, and it would forever mar and tarnish the record of the game.  A bad bug in a PC game can simply be patched at some point after release.  So the disincentives to release with bugs are different by at least an order of magnitude between the two.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/a57c5d1bcd8006e.png" alt="Arthromitor Identicon Icon" height="35" width="35" /> Arthromitor</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-141</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/a57c5d1bcd8006e.png" alt="Arthromitor Identicon Icon" height="35" width="35" /> Arthromitor</dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-141</guid>
		<description>What seems to be missing here is the fact that consoles crash too, and it can be far more difficult to recover (since generally the only people that can service a console are the console manufacturerers).  I'm not just speaking of the notorious Xbox red ring of death.  I've had Halo 3 on the X360 freeze up, controllers mysteriously stop working while playing EDF, and those are just the ones from the 360 that I can remember (seeing as I don't own a 360 and these are just from when I was playing with friend's machines this isn't exactly a stellar record).</description>
		<content:encoded><![CDATA[<p>What seems to be missing here is the fact that consoles crash too, and it can be far more difficult to recover (since generally the only people that can service a console are the console manufacturerers).  I&#8217;m not just speaking of the notorious Xbox red ring of death.  I&#8217;ve had Halo 3 on the X360 freeze up, controllers mysteriously stop working while playing EDF, and those are just the ones from the 360 that I can remember (seeing as I don&#8217;t own a 360 and these are just from when I was playing with friend&#8217;s machines this isn&#8217;t exactly a stellar record).</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/c70dc2abcc729f7.png" alt="Grokmoo Identicon Icon" height="35" width="35" /> Grokmoo</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-140</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/c70dc2abcc729f7.png" alt="Grokmoo Identicon Icon" height="35" width="35" /> Grokmoo</dc:creator>
		<pubDate>Tue, 11 Nov 2008 13:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-140</guid>
		<description>Not all games will sell better on consoles.  The standard example of this is MMORPGs, but this also applies to RTSs and turn based strategy games.  Also, shooters are almost inevitably better on PCs because of the superiority of the mouse + keyboard setup.

I think there will always be a market for these sorts of games.  The market may end up being smaller than the console market, but it is not going to disappear.  Note that it is not clearly smaller than the console market currently, if only because of World of Warcraft.

Also, I would argue that PC versions of games are more often than not better than the console versions.  Fallout 3 is one example.  While the occasional crashes are annoying, they are a minor factor compared to the much better control scheme on the PC.

As far as how many crashes you have seen, I guess I probably just work on a lot more PCs than most people.</description>
		<content:encoded><![CDATA[<p>Not all games will sell better on consoles.  The standard example of this is MMORPGs, but this also applies to RTSs and turn based strategy games.  Also, shooters are almost inevitably better on PCs because of the superiority of the mouse + keyboard setup.</p>
<p>I think there will always be a market for these sorts of games.  The market may end up being smaller than the console market, but it is not going to disappear.  Note that it is not clearly smaller than the console market currently, if only because of World of Warcraft.</p>
<p>Also, I would argue that PC versions of games are more often than not better than the console versions.  Fallout 3 is one example.  While the occasional crashes are annoying, they are a minor factor compared to the much better control scheme on the PC.</p>
<p>As far as how many crashes you have seen, I guess I probably just work on a lot more PCs than most people.</p>
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		<title>By: <img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</title>
		<link>http://www.pcgamefuntime.com/2008/11/why-must-games-crash/#comment-139</link>
		<dc:creator><img class="identicon" src="http://www.pcgamefuntime.com/wp-content/plugins/wp-identicon/identicon/fcad56b8d26c4fb.png" alt="T2A` Identicon Icon" height="35" width="35" /> T2A`</dc:creator>
		<pubDate>Tue, 11 Nov 2008 02:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamefuntime.com/?p=192#comment-139</guid>
		<description>This is yet another nail in the coffin of PC gaming's eventual death.

Why go through all the trouble worrying about different hardware setups and beta testing for months when your game will sell better by an order of magnitude on the consoles?  Developers know exactly what they're getting into with the consoles; the games are better, more plentiful, easier to produce, and far less buggy.

It's a bad business decision to make PC games anymore.  Hence, they're all bad or at least worse than their console counterparts.

That said, Oblivion's engine is obviously not that good.  Even in vanilla form Oblivion was notorious for crashing at the worst of times without any sort of error message or warning.  Add in a mod or ten to fix some stupid gameplay issue and making any decent progress without a crash was always a crapshoot.

Also, I've seen only a "handful of full-blown computer crashes" since &lt;em&gt;2001&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>This is yet another nail in the coffin of PC gaming&#8217;s eventual death.</p>
<p>Why go through all the trouble worrying about different hardware setups and beta testing for months when your game will sell better by an order of magnitude on the consoles?  Developers know exactly what they&#8217;re getting into with the consoles; the games are better, more plentiful, easier to produce, and far less buggy.</p>
<p>It&#8217;s a bad business decision to make PC games anymore.  Hence, they&#8217;re all bad or at least worse than their console counterparts.</p>
<p>That said, Oblivion&#8217;s engine is obviously not that good.  Even in vanilla form Oblivion was notorious for crashing at the worst of times without any sort of error message or warning.  Add in a mod or ten to fix some stupid gameplay issue and making any decent progress without a crash was always a crapshoot.</p>
<p>Also, I&#8217;ve seen only a &#8220;handful of full-blown computer crashes&#8221; since <em>2001</em>.</p>
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