Far Cry 2 final impressions following a complete play-through
Sunday, November 2nd, 2008Unlike Grokmoo, I somehow didn’t end up giving up Far Cry 2 for Fallout 3. Having just beaten it earlier today, I’m ready to give my final impressions, as I won’t be playing it again.
My Far Cry 2 experience was a bit uneven. I wouldn’t say that I genuinely loved the game, but I felt a strange compulsion to keep playing it. I would feel this compulsion even after the game succeeded in frustrating me immensely (like never failing to put objectives on the diametrically opposite side of the map, on the opposite side of many manned guard posts), so it was not uncommon that I’d play the game for a half hour, take a short break, and then end up playing it again in another half hour after the frustration faded. These repeating cycles of frustration and compulsion occurred several times in some days.
It finally hit me what the Far Cry 2 experience feels like: an MMORPG. I wrestled with World of Warcraft around the time that it came out (and haven’t played another MMORPG since finally quitting it). Far Cry 2 shares a lot of the same game mechanics that make an MMORPG so addictive: the free-form roaming, the slow grind of achievement (earning scarce diamonds to purchase/upgrade weapons), and the side missions. I kept playing through Far Cry 2 even when I wasn’t enjoying the experience very much simply because I wanted to keep getting to that next “level”.
But thankfully, unlike World of Warcraft, Far Cry 2 does indeed have an end, an ending left me really dissatisfied because — spoiler alert — like much of the rest of the game, you are given a false choice between two “alternatives” that result in the same outcome. The final outcome of the game? Your suicide (and in one of the options, your completely unnecessary suicide). It’s like, after an entire game full of wanton mercenary killing, the developers want to jam a moral lesson into your head and force you to atone for your sins by paying the ultimate sacrifice. Except it’s not really atonement if you aren’t given a say in the matter. Read the rest of this entry »


