Grand Theft Auto IV DRM debacle

Thursday, December 4th, 2008

Another week, another heinous DRM debacle. This time the travesty is with the recent release of Grand Theft Auto IV for the PC, a game that I was really looking forward to because I enjoyed all three of its predecessors on the PlayStation 2, but do not own a “current gen” console system on which to play it. Unfortunately, it looks like the PC release has been completely botched by poor quality control and Digital Restrictions Management issues, to the point that I’m not even considering wasting my money on it.

Let’s do a quick comparison between the console experience and the PC experience for Grand Theft Auto IV, shall we?

  • Console
    • Put the game disk into your console and it works.
  • Computer
    • Put the game disk into your computer.
    • Go through multiple stages of authorization, including DVD validation, entering a serial key, and entering a code from the manual.
    • SecuROM gets installed (naturally).
    • Mandatory sign-up for both Rockstar Social Club and Windows Live, both of which require email validation.
    • Download the decently sized Windows Live update.
    • The game menu takes forever and a half to display, because the menu is downloaded dynamically from a heavily overloaded server on the Internet each time you launch the game.
    • The game is buggy as hell, with lots of crashes to the desktop, and performs poorly even on high-end hardware.

The game cannot be played without Internet access, even if you are just trying to play the single-player mode. So much for gaming on the go. And if you’re running Windows Vista 64-bit, which you should be because the limit of 4 GB RAM with the 32-bit version is turning into a huge liability, you’re hosed, because the game flat-out does not support 64-bit operating systems.

I have a simple message to the craven idiots responsible for the release of Grand Theft Auto IV on the PC: This is why gamers migrate to consoles, you fools! Instead of wasting your development time on DRM and activation features, you should have spent it on 64-bit compatibility, stability fixes, and performance boosts. In an age when most higher-end PC graphics cards have two GPUs on a single card, Grand Theft Auto IV’s developers had the utter shortsightedness to not even bother including dual-graphics card support, thus guaranteeing that no one can get high quality performance in the game.

Grand Theft Auto IV suffers from a lethal combination of obnoxious DRM and terrible quality. How much longer can this situation go on for before PC gamers collectively exclaim “Enough!” and refuse to buy the rubbish that publishers seem so intent on feeding us?