Supreme Commander 2 is announced with an unlikely publisher

Thursday, November 13th, 2008

Alas, no screenshots yet from SupCom2, so here's one from SupCom1.

Alas, no screenshots yet from SupCom2, so here's one from SupCom1.


Supreme Commander 2, the sequel to … well … Supreme Commander, has been announced, though no release date is yet set. And it’s going to be published by Square Enix, which makes it the company’s first foray outside of the Japanese game development market, and also a large departure from the usual big-haired angsty hero RPG fare.

For those of you who may not be aware, Supreme Commander was the spiritual successor (designed by the same guy, Chris Taylor) to the late-90s real-time strategy masterpiece Total Annihilation. Supreme Commander ultimately wasn’t quite as legendary as its predecessor, but it was quite good, and Grokmoo and I spent many months playing it. We even ran a dedicated community blog. Here’s hoping that the sequel surpasses it. My main problem with Supreme Commander was that the endgame wasn’t particularly good, with potentially hours worth of build-up to a resolution that typically lasted a minute at most. The exponential ramp-up of economic structures, which allowed one to construct huge armies entirely independently of any strategic need to control resources on the map, led to massive, massive turtling, which felt more like SimCity with a disaster thrown in at the end than the strategic give-and-take, feint-and-assault one typically expects from an RTS.

I think Chris Taylor is aware of the criticisms of Supreme Commander and should be able to use the lessons learned from it to great effect with the sequel. Supreme Commander was revolutionary, but uneven around the edges. All Supreme Commander 2 has to do to be a masterpiece is to be evolutionary. And Chris: Please don’t make the same mistake of having such ridiculously high system requirements as Supreme Commander. As a college student at the time, I was definitely in your target market, but the only way I was able to play the game was to build a computer good enough to run it — and the only reason I could afford that was because of my scholarship. Look at the success of World of Warcraft, which succeeds partially because it prioritizes running on moderate hardware over absolute cutting-edge visuals, and ask yourself if that really was such a bad idea.

Good PC games from the past few years you may have missed out on

Wednesday, October 29th, 2008

I fear that all the buzz over Far Cry 2 in recent days has crowded out other PC games that are no less worthy of mention, so allow me to take a step back and cover some of the PC games that I enjoyed immensely over the past two years or so. If you’re looking for a game to play that’s just as fun as what’s coming out now, but won’t run you the full $50 price tag, look no further than these games.


Team Fortress 2. Yeah, we’re still playing the ol’ Teef regularly in this household. Grokmoo wrote quite extensively about the parts of the game we enjoy, so I’ll just give the bottom line here: the game has been out for a little while yet still enjoys a thriving community. The nine classes seem deceptively simple (only three weapons each, one of which is a melee weapon), but each require completely different strategies, so that mastering even one takes awhile and mastering them all is quite the feat. Add to that the number of different gameplay modes and all the custom maps that are available, and it’s not an exaggeration to say that you can easily get hundreds of hours of playtime out of Team Fortress 2.


Crysis (and its expansion pack Warhead) offers one of the best single player FPS experiences in recent memory. The graphics are simply amazing and will definitely put your high-end video card through its paces. Frustrated by the slowness and general aimlessness of the story missions in Far Cry 2? Then Crysis is the cure. And despite it being over a year older, its engine is definitely better (probably because it wasn’t compromised by having to work on consoles). All it takes to realize the superiority of the engine is to level a copse of trees — full of enemies attempting to hide — with a mounted machine gun. There’s nothing else quite so satisfying as to take out not just all of your enemies, but also all of the trees.

Read the rest of this entry »